We ought to use a system that will work for all sorts of % HP harm except the 1hit KO and meteors of all bosses. Percent HP damage which should get lower by obtaining a great deal of protection stat. While%chance miss to percent Maplestory M Mesos harm on other courses must be halved and for particular classes, cap may be between burglar and other courses in general, those who have particular avoidability abilities.
And finally, I presumed accuracy should provide us a prospect of coping on 1 line of damage on monsters with cancel weapon atk and cancel magical attack. With limit precision there ought to have a 10 percent chance to deal with damage, then for archers it ought to be a bit higher because they have a lot of accuracy.
Ok now I am done with my thoughts about this present cap harm system and issues it can bring. Also done to suggest some stuffs to balance classes and to bring RPG aspect. In addition, I want decent skills from potential system being deleted!! Because it really doesnt help. We have classes with these fans x.x
Don’t forget guys, this is a MMORPG!!!! Which contains RPG And play with this game for buy MaplestoryM Mesos fun please by appreciating all contents that the match offers.Your thought regarding the current cap harm men? And about course rebalance? Any suggestions to correct those problems? Should Nexon be more stricted with individuals who split ToS? What do you think about stats generally, including all damage system?